Take a final look across the desolate ruins of this town before hunger forces you from your nest. 

A 1000 word-count and asset-restricted horror VN game made for the O2A2 Jam.

Thanks for playing, and please feel free to leave a comment with any thoughts or feedback! It's appreciated. Check out my other games on Itch, too, if you'd like.

Controls: Either A/D//Left Arrow/Right Arrow to rotate, or alternatively, simply click and hold on the joysticks at the bottom. Click on all location names to proceed. 2 endings based on a final choice.

Content Warning: Contemplation of suicide, description of distant violence, horror, undead.

Creative Commons Assets used:

Song - Lullabies For The End Of The World #3 by HoliznaCC0 (https://freemusicarchive.org/music/holiznacc0/)

SFX - Machine Motor 2 by AUDACITIER (https://freesound.org/people/AUDACITIER/sounds/632325/)

Published 23 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(7 total ratings)
Authorcuttlefishofdoom
GenreVisual Novel
Tags2D, Godot, Horror, No AI, Short, Zombies
ContentNo generative AI was used

Comments

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(+1)

Such a simple idea but makes for a wicked experience. The art and music really ties it all together as well.

Thanks so much for playing!

(+1)

This was an amazing experience!!

I finished both endings but the window ending definitely haunts me!

The way how you utilized the background for the restriction is super clever and the atmosphere and overall writing had me spooked!! Great work!! This is one of my favorite entries!

Thank you! I'm so glad you enjoyed my game and I really appreciate the kind words! 

(+1)

This was really really good, you can see how much detail you put into the atmosphere, art, story and over-all everything! 

The descriptions of each situation and place were so well-written and I could really feel and understand the main character and their perspective, you could almost feel and imagine yourself in their situation. I liked the way you alluded to things in the story without outright saying them, like how the prisoners couldn't collect rain water from the prison and how you described them warning the survivors at the grocery store. 

I'm going to try to shorten this so it's not 1000 words itself lol. I loved how you made the background, I was very clever given the one-background restriction and very detailed. I absolutely loved how the endings were written because they captured exactly what they needed to. I like how both endings almost seem like they were cut off, you never really know what happens after the ladder ending, almost because it's a mystery for the main character too and the ending for them is uncertain. In the window ending, it makes a lot of sense and doesn't feel like something just thrown in there, it was really well backed up by the story. I thought it was very clever how you cut the text off, not giving time to finish the descriptions.

Anyway, that's it for me yapping, I just thought it was a really good and well-made game, especially considering the strict limitations of O2A2! 

Thank you so much! I really appreciate you playing my game and leaving such a lovely comment. I'm really glad you enjoyed it! :)

(+1)

I played through and got the ladder ending! I really enjoyed this. I feel like you nailed the atmosphere and the music was very fitting. The part that got me the most was the people on the apartment roof. 

While I don't think you need to expand it (feels like a good length for a short game) - I think if you wanted to do so, you could have the player choose where to go and get different endings based on what happened there. Or you could add previous days just so we could see more story and see the progression of the destruction. Again, I don't think you need it, but just thinking on what I would do if I wanted to make it a longer game. 

Thank you for making this and sharing it! I always love a good zombie story. <3

(+1)

Thanks so much for playing the game, and your kind review! 

I definitely agree with you on how to expand it - the original idea I had kicking around in my head was to have the game occur on multiple days over the span of weeks, with the option to leave the crane presented at each junction.

But I was inspired to actually get around to writing and drawing it because of the O2A2 Jam and its restrictions, and I'm happy with how the idea came out within the 1000 word/1 asset limits.

Thanks again for giving my game a go!